what to do with prisoners mount and blade warband
Yous tin can take prisoners at the stop of most battles or sieges. Some fights do non let the pick, such as freeing a village from bandits.
You lot can only capture the enemies who have been knocked unconscious through the utilize of blunt weapons (horse charging is besides blunt damage). Very rarely, sharp weapons may result in wounding, due to reasons unknown (maybe the surgery skill on the contrary side). Once you have taken prisoners, you may recruit them to your political party, ransom them to Ransom Brokers (found in taverns in towns), or garrison them in a town or city. Coin from ransoms can vary, depending how big the army was, if y'all captured a noble, or how good it is if it'south a soldier (in classic Mountain&Blade, all soldiers are worth 50 denars).
In With Burn & Sword, sending your troops into boxing without yous will very often upshot in wounding enemy troops, which can be useful if on a quest to capture enemy soldiers.
Prisoners tin be a keen source of money if you have loftier prisoner management, or a town or castle to shop them in. If you accept a boondocks, you tin can put all your prisoners in information technology until a ransom broker appears in your tavern. If you accept no town merely have college prisoner direction, you can travel effectually capturing prisoners and selling them as you find ransom brokers. If you accept a castle, you can check nearby towns until you detect a broker, then convey your prisoners to his location.
Listing of prisoners.
Your prisoner management skill governs how many prisoners you can take at a time: five for every bespeak. The skill's base aspect is charisma.
Prisoners are considered party members for the sake of computing speed, thus the amount and speed of prisoners can event in increasing or decreasing Political party Speed. Y'all may want to avert dragging around low value infantry, while keeping mounted prisoners around for a chip longer.
It should exist noted that keeping prisoners in castles or towns will upshot in them very, very gradually subtract in numbers, and eventually be gone altogether. This may be because they take fled or died.
Contents
- 1 Noble Prisoners
- 1.1 Rescuing Lords
- ii Captive Ladies
- 3 Recruiting prisoners
- 4 Viking Conquest
Noble Prisoners [ ]
Lords or kings tin be taken prisoner later on their army is defeated if they fail to escape from boxing (70% chance to escape in Warband, 80% in With Burn down & Sword). Every 24 hours, there is a 5% chance that the kingdom from which they come will offer denars/thalers/peningas to go the prisoner released; refusing this volition result in loss of honor, but will prevent them from raising a new army for as long equally they are held convict.
Y'all tin still capture a lord without using the prisoner direction skill. If your prisoner capacity is reached, the lord will still be captured, possibly overfilling your max chapters (e.g. 6/v). However, if y'all remove a normal prisoner, you will not be able to get back over once the political party is full.
Prisoner lords volition attempt to escape captivity every 48 hours, their adventure of success is dependent on where you are holding them: 5% from within your political party, three% from a town or castle without a Prison Tower, and 0.five% from a town or castle with a Prison Tower (1% in With Burn & Sword).
If you keep the captive nobles as your prisoners while you travel, you will notice that they gain the + symbol next to their name, like they have leveled up. Still, at that place is no mode to upgrade their skills.
Rescuing Lords [ ]
Yous can rescue captured lords of a neutral or friendly kingdom from your enemies in 2 ways. The first is to just defeat the lord that took them prisoner in boxing so long as he has not put them into a dungeon even so, this will automatically free the captured lord and you will gain +vii relation with them and +2 honor.
In Warband, a 2nd choice is to sneak into a castle or boondocks where a lord is being held captive, knocking out the prison guard (this can exist very difficult in towns where you may discover yourself surrounded by up to iv high-tier troops, in a confined infinite, wielding only robes and a quarterstaff) so inbound the prison and telling the captured lord that you're there to rescue him. This may become easier past bribing a hamlet belonging to that town/castle to start a burn. The fire will first in i hr or at midnight by your choice, and most of the guards will exist gone while fighting off the guards with the prisoner.
It is also possible to rescue lords from a castle or town if they are held by a faction that is neutral to you. This is more attractive than attempting to sneak past the guards as information technology allows you to retain your normal adventuring equipment, which makes fighting a one-half dozen guard units quite a bit easier. It raises your relationship by 7 with the rescued lord every bit well as increasing your relation by 2 points with his home faction. There is besides award associated with ending their incarceration. There are no negative effects with the ruling lord or faction. In improver, if the convict lord has relatives, y'all can speak to the relative to receive a quest to rescue the captive lord, farther increasing your human relationship with him (by ane when you accept the quest and by viii when y'all successfully complete it), budgetary, and feel gains. In total, this is one of the about effective means to increase honor and relations as an unfactioned lord, and goes a long style towards building a future kingdom. Since troops are completely unnecessary it is all-time to just employ a bare bones party of heroes and free all the lords possible. This is excluding the possibility of running into a roving hostile band.
Note that if the faction of the quest giver and the faction that captured the lord in question make peace (before the player could end this quest) and so all the Lords (not the troops) of both of these factions will be automatically released, making it impossible to finish this mission since it volition be cancelled.
Once you have gotten the lord out of prison house (it is a good idea to tell him to fight together with you, then order him to hold his ground in a corner out of sight) you have to defeat all the troops in the town or castle, without letting the lord get knocked unconscious; this can be very catchy when there are a lot of archers around. If a lord is knocked unconscious you lot volition accept failed the rescue, and the game will tell you that he had to be left behind.
Yous cannot attempt a prison break in the same castle/town more than one time every day, as the guards will instantly recognize you.
Captive Ladies [ ]
After capturing a castle or town, you may find ladies who failed to escape. In Warband, you tin talk to them and let them go free (+one relationship), or hold them prisoner for ransom (loss of human relationship and honor, profit if a bargain is offered).
Recruiting prisoners [ ]
You may attempt to recruit prisoners into your political party through the Military camp menu in one case every 24 hours.
This may allow you to acquire a specific unit without having to train them yourself, or may give you a quick boost to your troop numbers. Yet, doing then comes at a price to Morale of -iii for every prisoner that accepts your offering. There is also a loftier gamble that freshly recruited prisoners will desert your party within the following day, although this can hands be prevented by putting them into a garrison.
The chance of prisoners accepting the deal is based on your persuasion skill. 0 persuasion volition have a success rate of 40%, every point increases the rate by 4% up to 80% at skill level 10.
When recruiting prisoners, the choice to join your party is non fabricated by individual units, only rather a troop type. In other words, if you accept three Nord Recruits equally prisoners, you will either get 0 or 3 of them.
Exploit: If you actually desire to recruit prisoners and have enabled quitting without saving, save before trying to recruit prisoners. The chance of prisoners joining you lot is completely random, so loading and trying again could brand prisoner management pretty useful, considering you lot can recruit prisoners in one case a day.
Viking Conquest [ ]
In Viking Conquest, information technology is too possible to capture prisoners, but the amount of prisoners you lot can take depends solely on the size of the party instead of the skill prisoner management.
| Party size | Amount of prisoners |
|---|---|
| 1 | 5 |
| 54 | 27 |
| sixty | 29 |
Source: https://mountandblade.fandom.com/wiki/Prisoners#:~:text=Once%20you%20have%20taken%20prisoners,in%20a%20town%20or%20city.
0 Response to "what to do with prisoners mount and blade warband"
Post a Comment